In this lecture, we're going to take a look at the equivalent of tools in blender.
So there are different tools depending on what workspace you are in.
But we're looking at the tools specifically in the layout workspace for today.
So the tools here are listed on the left hand side.
And you can hover over each one to see what they are.
So this is a select box.
This is a 3D cursor.
This is the move tool rotate tool scale tool and transform tool.
Annotate tool, measure tool and add cube tool.
Now the first thing I'd recommend you do is hover your mouse over the edge and bring this outwards like
that.
This will make it easier for you to see what tool is what and will really help while you're learning,
so you can see what each one is called.
So if I say go to the move tool, you know exactly where to find that.
So we select box is basically a method of selecting multiple objects.
So you can you can hold down on your mouse to use a select box like that.
They're not really the most useful tool, and we're just going to skip over to move, which is the main
ones, the main four here that we're going to look at.
So the move tool allows you to move your objects.
And this works very very similar to in Roblox Studio.
You select an object.
It brings up some arrows.
The difference here obviously is it's showing three arrows not six.
But um you can both do the same.
You can do the same movements.
You can hover over the red arrow which is the x axis, and move it across like this here.
Now, um, what's a bit more?
What might be a bit confusing when transferring over from Redbox Studio to Blender is the axis axis.
So in Roblox Studio, the y axis is the vertical one, but in blender the z axis is the vertical one.
So it might get a little bit confusing there, but it's just something you do need to be aware aware
about so you can move, um, your objects by using these arrows just normally.
But there are some other options that you can use as well.
So first I want to show you two shortcuts.
Though blender is a massive fan of shortcuts.
Um, these can massively speed up the time of doing things in blender.
Now I will show you some, but because we're not going to go into to depth, there will be some that
will perhaps leave out first.
Firstly is obviously command Z or control Z.
This will undo what you've previously done.
That's very useful for blender.
Also, if you are doing what we call an operation, which is doing something like moving your object,
rotating it, something like that, and you no longer want to do it, and you want to go back to what
it was originally.
You can right click and it will go back to the center or wherever it was before you started moving it.
Okay.
Now the other options for you to move, you can also move using these planes.
Now a plane is two axes, so the X plane will move it along both the y and the z axis, and the y plane
will move it both along the x and z.
And in the z plane you move it both along the x and y like that there.
Also notice every time I do an operation, a little option comes up here.
If I open this, it will tell me how much I've moved it from the existing position.
So if you're wanting to move a specific amount, let's say 1.5, you can get rid of this type in 1.5
instead, and it will move it 1.5m.
In this case the measurement is.
And when you when you do adjust this, it will also update over here as well in the object properties.
Now um, the difference is this is taking the position from its last movement.
This is taking the position from the center.
So if I then go ahead and move it along the Y a bit, change this to two.
You'll see that this says 1.52 and this says zero two because this is taken from the center and this
has been taken from its last position.
Okay.
So let's look at some of the other tools.
So the rotate tool looks something like this here very very similar with the um with the circular axes
like this here.
Um the only difference with this one is there's also some other options.
So the outer white circle you notice follows your camera as you rotate around.
Now this allows you to rotate the object based on its viewing based on your viewing axis.
So if you're viewing it from here, you can rotate it based on the angle that you're looking at it by.
This is really good for um, like rough rotations and stuff like that.
Maybe you've got some trees you want to rotate very quickly.
Quick rotations, rough rough rotations.
That's kind of why you use it.
There's also a trackball method, which is kind of a very faint circle in the middle.
If you use that you can rotate it around just like that.
Now one thing you will get familiar with blender is that there's always lots of different methods to
do stuff.
Um, just the rotations you can rotate over here, you can rotate using these, you can rotate using
these and you can rotate using these.
And you'll also find out there's 1 or 2 other methods to rotate as well.
So you don't necessarily have to be comfortable with every single different method, as long as you
pick one or pick a couple that you are most comfortable with and like using the most, stick with them.
That's completely fine.
Um, also, the scale tool here works in a very similar way.
You have these, you can pull out like that there.
You have the planes where you can move along to it once, and you also have an outer circle where you
can scale along all three at the same time.
So the object becomes bigger while not changing the dimensions of it as such.
Um, now again, some of the shortcuts.
For these.
There are lots of shortcuts in blender.
If you want to go to the move tool, the shortcut here is G.
So it's G to move your object like this.
Here R to rotate and S to scale.
And with each of these shortcuts you can go a bit further.
So if you wanted to just grab it along the x axis you can press G and it will only grab it along the
x axis.
That works with all of the other tools as well.
And then even further, if you want to move a specific amount, let's say you want to move it exactly
ten on the x axis, you can press G to move and press X to lock onto the x axis.
Type in ten which will move it along ten on the axis.
Press enter and then you've moved it ten like that.
So blender has lots of shortcuts and lots of different methods and stuff.
Now if you are finding some some of these methods here a little bit confusing, that's fine.
Okay.
Stick with a more simple ones.
And once you get a bit more familiar have a go at using some slightly more advanced ones.
Okay.
There is also a transform tool, which is a combination of all three.
And the annotate tool allows you to do some drawings.
Basically, the measure tool allows you to measure distances, but we're not really going to look at
those too much.
There's not really too relevant on what we're wanting to do here.
So have a play around with those tools, okay?
Get confident with them as you're going to be using them a lot throughout this section.
And once you're comfortable with that, join me in the next lecture.